Large City: Boke àdigqíhkniv

Boke àdigqíhkniv

Boke àdigqíhkniv
Example Tauran architecture.
StateTetburland
ProvenceKveviēid Region
RegionLÿhy Rÿng Forest
Founded1180
Community LeaderLord Ghrungla
Area145 km2 (58 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2986 m (9796 ft)
Average Yearly Precipitation142 cm/y (55 in/y)
Population34398
Population Density237 people per km2 (593 people per mi2)
Town AuraTransmutation
Naming
Native nameBoke àdigqíhkniv
Pronunciation/ˈədig/ /ˈqɪ̞kniv/
Direct Translation[squirrel] [right (direction)]
Translation[Not Yet Translated]

Boke àdigqíhkniv (/ˈədig/ /ˈqɪ̞kniv/ [squirrel] [right (direction)]) is a subtropical Large City located in the Kveviēid Region of the Tetburland.

The name Boke àdigqíhkniv is derived from the Sylvin language, as Boke àdigqíhkniv was founded by Ghrungla, who was culturaly Tauran.

Climate

Boke àdigqíhkniv has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Boke àdigqíhkniv receives an average of 142 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Boke àdigqíhkniv covers an area of nearly 145 km2 (58 mi2), and an average elevation of 2986 m (9796 ft) above sea level.

Overview

Boke àdigqíhkniv was founded durring the late 13th century in summer of the year 1180, by Ghrungla. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ghrungla.

Boke àdigqíhkniv was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Boke àdigqíhkniv is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Boke àdigqíhkniv is buildings folow an organic layout of restrictive paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Boke àdigqíhkniv's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Even the most brief look arround Boke àdigqíhkniv has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Boke àdigqíhkniv, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Boke àdigqíhkniv possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Boke àdigqíhkniv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Boke àdigqíhkniv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke àdigqíhkniv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke àdigqíhkniv's parks.

Boke àdigqíhkniv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke àdigqíhkniv.

Boke àdigqíhkniv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Boke àdigqíhkniv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Boke àdigqíhkniv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Boke àdigqíhkniv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Boke àdigqíhkniv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke àdigqíhkniv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke àdigqíhkniv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke àdigqíhkniv's public wards, blessings, and other arcane systems.

Boke àdigqíhkniv has an Millitary Academy which trains military officers and specilists.

Boke àdigqíhkniv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Boke àdigqíhkniv's grid is powered by mana accumulators.

Boke àdigqíhkniv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Boke àdigqíhkniv has a first rate hospital which caters to anyone in need of long term medical care.

Boke àdigqíhkniv has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Boke àdigqíhkniv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke àdigqíhkniv's natural decorations nor waterways.

Boke àdigqíhkniv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Boke àdigqíhkniv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Boke àdigqíhkniv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Boke àdigqíhkniv's town hall was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, spring is skipped in Boke àdigqíhkniv.

The Festrog near Boke àdigqíhkniv are known to be quite timid.

Boke àdigqíhkniv's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Necromancy energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 68
  • Farmers: 98
  • Farm Laborer: 181
  • Hunters: 107
  • Milk Maids: 79
  • Ranchers: 47
  • Ranch Hands: 91
  • Shepherds: 83
    • Farmland: 139311 m2
    • Cattle and Similar Creatures: 8599
    • Poultry: 103194
    • Swine: 6879
    • Sheep: 343
    • Goats: 68
    • Horses, Mounts, and Beasts of Burden: 3439

Craftsmen

  • Arms and Toolmakers: 71
  • Blacksmiths: 79
  • Bookbinders: 42
  • Buckle-makers: 47
  • Cabinetmakers: 78
  • Candlemakers: 110
  • Carpenters: 96
  • Clothmakers: 101
  • Coach and Harness Makers: 36
  • Coopers: 90
  • Copper, Brass, Tin, Zinc, and Lead Workers: 47
  • Copyists: 33
  • Cutlers: 28
  • Fabricworkers: 76
  • Farrier: 196
  • Furriers: 22
  • Glassworkers: 132
  • Gunsmiths: 72
  • Harness-Makers: 33
  • Hatters: 68
  • Hosiery Workers: 24
  • Jewelers: 39
  • Leatherwrights: 90
  • Locksmiths: 34
  • Matchstick makers: 53
  • Musical Instrument Makers: 49
  • Painters, Structures and Fixtures: 42
  • Paper Workers: 50
  • Plasterers: 46
  • Pursemakers: 60
  • Roofers: 35
  • Ropemakers: 35
  • Rugmakers: 33
  • Saddlers: 64
  • Scabbardmakers: 69
  • Scalemakers: 37
  • Scientific, Surgical, and Optical Instrument Makers: 22
  • Sculptors, Structures and Fixtures: 33
  • Shoemakers: 33
  • Soap and Tallow Workers: 120
  • Tailors: 221
  • Tanners: 44
  • Upholsterers: 51
  • Watchmakers: 47
  • Weavers: 107
  • Whitesmiths: 27

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 24
  • Beer-Sellers: 44
  • Booksellers: 53
  • Butchers: 101
  • Chandlers: 83
  • Chicken Butchers: 96
  • Entrepreneurs: 36
  • Fine Clothiers: 81
  • Fishmongers: 83
  • Florists: 21
  • Potion Sellers: 59
  • Resellers: 143
  • Spice Merchants: 45
  • Wine-sellers: 68
  • Wheelwright: 52
  • Woodsellers: 33

Service workers

  • Bakers: 214
  • Barbers: 159
  • Coachmen: 47
  • Cooks: 137
  • Doctors: 69
  • Gamekeepers: 52
  • Grooms: 30
  • Hairdressers: 107
  • Healers: 94
  • Housekeepers: 101
  • Housemaids: 171
  • House Stewards: 104
  • Inns: 33
  • Laundry maids: 66
  • Maidservants: 107
  • Nursery Maids: 70
  • Pastrycooks: 107
  • Restaurateur: 132
  • Tavern Keepers: 132

Specialized Laborer

  • Ashworkers: 46
  • Bleachers: 31
  • Chemical Workers: 19
  • Coal Heavers: 66
  • In-Town Couriers: 81
  • Long Haul Couriers: 79
  • Dockyard Workers: 71
  • Gas Workers: 16
  • Hay Merchants: 28
  • Leech Collectors: 99
  • Millers: 81
  • Miners: 79
  • Oilmen and Polishers: 52
  • Postmen: 78
  • Pure Finder: 47
  • Skinners: 101
  • Sugar Refiners: 19
  • Tosher: 52
  • Warehousemen: 114
  • Watercarriers: 70
  • Watermen, Bargemen, etc.: 95

Skilled Laborers

  • Accountants: 42
  • Alchemist: 52
  • Clerk: 64
  • Dentists: 33
  • Educators: 96
  • Engineers: 52
  • Gardeners: 35
  • Mages: 25
  • Plumbers: 36
  • Pharmacist: 42
  • Professors: 14
  • Scientists: 25
  • Wizards: 15

Civil Servants

  • Adventurers: 33
  • Bankers: 48
  • Civil Clerks: 79
  • Civic Iudex: 39
  • Consultants: 22
  • Exorcist: 74
  • Fixers: 39
  • Kami Clerk: 66
  • Landlords: 63
  • Lawyers: 42
  • Legend Keepers: 54
  • Militia Officers: 245
  • Monks, Monastic: 107
  • Monks, Civic: 107
  • Historian, Oral: 68
  • Historian, Textual: 40
  • Policemen, Sheriffs, etc.: 83
  • Priests: 132
  • Rangers: 44
  • Rat Catchers: 49
  • Scholars: 54
  • Spiritualist: 61
  • Slayers: 19
  • Storytellers: 125
  • Military Officers: 114

Cottage Industries

  • Brewers: 110
  • Comfort Services: 132
  • Enchanters: 38
  • Herbalists: 37
  • Jaminators: 104
  • Needleworkers: 118
  • Potters: 62
  • Preserve Makers: 98
  • Quilters: 51
  • Seamsters: 202
  • Spinners: 110
  • Tinker: 39
  • Weaver: 81

Artists

  • Actors: 36
  • Architects: 13
  • Bards: 53
  • Costumers: 20
  • Dancers: 41
  • Drafters: 22
  • Engravers: 26
  • Fine Furniture Carpenters: 16
  • Glaziers: 36
  • Inlayers: 34
  • Musicians: 104
  • Painters, Art: 17
  • Playwrights: 37
  • Sculptors, Art: 30
  • Wood Carvers: 110
  • Writers: 118

Produce Industries

  • Butter Churners: 110
  • Canners: 95
  • Cheesmakers: 127
  • Ice Merchants: 15
  • Millers: 68
  • Picklers: 61
  • Smokers: 44
  • Stockmakers: 38
  • Tobacconists: 54
  • Tallowmakers: 73

12828 of Boke àdigqíhkniv's population work within a Foundational Occupation.

20195 of Boke àdigqíhkniv's population do not work in a formal occupation, but do contribute to the local economy. 1375 (4%) are noncontributers.

Points of Interest

Boke àdigqíhkniv has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

Boke àdigqíhkniv is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Boke àdigqíhkniv's local festivals commemorates this miracle.

History